| | is ScottyK
score: 0 pip: 168 |
| | | | | | | | | | | | | | |
| | | | | | 11 point match |
| | | | | | | | | | | | | | | | pip: 155 score: 0
is mochy |
|
XGID=--a-aBDaB---dE--Ac-e----A-:1:-1:1:51:0:0:0:11:10 |
to play 51 |
1. | XG Roller+ | 13/7* | eq: +0.189 |
| Player: Opponent: |
61.10% (G:18.18% B:0.91%)
38.90% (G:8.70% B:0.37%) | |
|
* 2. | XG Roller+ | 8/7* 7/2* | eq: +0.145 (-0.044) |
| Player: Opponent: |
59.43% (G:19.18% B:0.95%)
40.57% (G:9.89% B:0.48%) | |
|
3. | XG Roller+ | 16/15 13/8 | eq: +0.139 (-0.050) |
| Player: Opponent: |
60.07% (G:15.45% B:0.60%)
39.93% (G:8.21% B:0.28%) | |
|
4. | XG Roller+ | 13/8 6/5 | eq: +0.128 (-0.061) |
| Player: Opponent: |
59.80% (G:14.73% B:0.58%)
40.20% (G:7.94% B:0.27%) | |
|
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
I have too few builders for completing blitz. Even though 13/7 has so many return shot, there are 13 bad numbers. (12, 26, 36, 46, 56, 11, 55, 66)
I could get 14 bad numbers after the double hit, but the best play has much better shape.
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