is Player 2 score: 0 pip: 53 | ||||||||||||||||
3 point match | ||||||||||||||||
pip: 91 score: 0 is Player 1 | ||||||||||||||||
XGID=-aCCBBB-A----A-------bccfA:0:0:1:00:0:0:0:3:10 | ||||||||||||||||
on roll, cube action? |
Analyzed in Rollout | |
No Double | |
Player Winning Chances: | 69.04% (G: 3.49% B: 0.11%) |
Opponent Winning Chances: | 30.96% (G: 4.38% B: 0.04%) |
Double/Take | |
Player Winning Chances: | 69.77% (G: 3.47% B: 0.10%) |
Opponent Winning Chances: | 30.23% (G: 4.59% B: 0.05%) |
Cubeless Equities | |
No Double: | +0.369 |
Double: | +0.975 |
Cubeful Equities | |
No Double: | +0.584 (-0.168) |
Double/Take: | +0.753 |
Double/Drop: | +1.000 (+0.247) |
Best Cube action: Double / Take | |
Rollout details | |
2680 Games rolled with Variance Reduction. Dice Seed: 1341 Moves and cube decisions: 3 ply | |
Confidence No Double: | ± 0.005 (+0.579...+0.589) |
Confidence Double: | ± 0.007 (+0.746...+0.759) |
Double Decision confidence: | 100.0% |
Take Decision confidence: | 100.0% |
Duration: 1 minute 06 seconds |
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
Double from the bar! When take side has four point board or more, it is almost always take. Provided with bad distribution of checkers for double side, three point board can be take. Here, my opponent knows that information, but he thought it as a pass because of the score. It is a typical example of over consideration of score factor. Position first, score comes next. Position below is a good benchmarc position. is Player 2 score: 0 pip: 53 | ||||||||||||||||
Money session Jacoby Beaver | ||||||||||||||||
pip: 83 score: 0 is Player 1 | ||||||||||||||||
XGID=-aBCCCC--------------bccfA:0:0:1:00:0:0:3:0:10 | ||||||||||||||||
on roll, cube action? |
Analyzed in Rollout | |
No Double | |
Player Winning Chances: | 72.81% (G: 3.69% B: 0.13%) |
Opponent Winning Chances: | 27.19% (G: 0.65% B: 0.00%) |
Double/Take | |
Player Winning Chances: | 73.51% (G: 3.69% B: 0.11%) |
Opponent Winning Chances: | 26.49% (G: 0.64% B: 0.00%) |
Cubeless Equities | |
No Double: | +0.456 |
Double: | +1.003 |
Cubeful Equities | |
No Double: | +0.616 (-0.204) |
Double/Take: | +0.821 |
Double/Drop: | +1.000 (+0.179) |
Best Cube action: Double / Take | |
Rollout details | |
2592 Games rolled with Variance Reduction. Dice Seed: 1341 Moves and cube decisions: 3 ply | |
Confidence No Double: | ± 0.004 (+0.612...+0.621) |
Confidence Double: | ± 0.005 (+0.816...+0.826) |
Double Decision confidence: | 100.0% |
Take Decision confidence: | 100.0% |
Duration: 37.4 seconds |
eXtreme Gammon Version: 1.21
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