is Player 2 score: 2 pip: 134 | ||||||||||||||||
13 point match | ||||||||||||||||
pip: 155 score: 8 is Player 1 | ||||||||||||||||
XGID=-a-A--E-C-a-eD-----bbAb-bA:1:1:1:62:8:2:0:13:10 | ||||||||||||||||
to play 62 |
1. | XG Roller+ | Bar/23 13/7 | eq: -0.643 | |||
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2. | XG Roller+ | Bar/23 8/2 | eq: -0.764 (-0.121) | |||
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3. | XG Roller+ | Bar/17 | eq: -0.789 (-0.146) | |||
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4. | 2 ply | Bar/23 21/15 | eq: -0.814 (-0.171) | |||
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eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
You should stay in his inner board to establish an anchor. I was afraid of leaving too many blots, but it doesn't really matter if you have three blots or four. Highest priority here is secure your anchor.
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