is akaisuisei score: 4 pip: 139 | ||||||||||||||||

11 point match | ||||||||||||||||

pip: 79 score: 9 is mochy | ||||||||||||||||

XGID=bCCBBCa-------b--Abbbb-bA-:1:1:1:54:9:4:0:11:10 | ||||||||||||||||

to play 54 |

1. | Rollout^{1} | 17/8 | eq: +0.064 | |||

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* 2. | Rollout^{1} | 17/12 5/1 | eq: -0.004 (-0.068) | |||

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^{1} Truncated at 11 moves using 4 ply.544 Games rolled with Variance Reduction. Dice Seed: 1341 Moves and cube decisions: 3 ply |

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

I chose 17/12 5/1 with the thought that I would have more pick and pass numbers because I could use six as a picking number while two as a stepping up number. That is true to 64 63 61. What I missed here is that the importance of placing my spare as useful as possible.-If I roll deuce in next shake, it would be much better to have a spare checker on five point and a lone checker closer to home board. It is much more flexible.

-Small numbers (11, 13, 14) do not allow me to kill my five and six.

-65 force me to move full eleven pips instead of only five with 17/8.(So that 17/8 is better for immediate 65)

You should not missed to see whole picture of the position.

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