| | is akaisuisei
score: 4 pip: 139 |
| | | | | | | | | | | | | | |
| | |  | | | 11 point match |
| | | | | | | | | | | | | | | | pip: 79 score: 9
is mochy |
|
XGID=bCCBBCa-------b--Abbbb-bA-:1:1:1:54:9:4:0:11:10 |
to play 54 |
1. | Rollout1 | 17/8 | eq: +0.064 |
| Player: Opponent: |
55.84% (G:29.68% B:0.21%)
44.16% (G:4.41% B:0.13%) | Conf: ± 0.012 (+0.052...+0.076) Duration: 44.4 seconds |
|
* 2. | Rollout1 | 17/12 5/1 | eq: -0.004 (-0.068) |
| Player: Opponent: |
53.36% (G:28.88% B:0.23%)
46.64% (G:5.92% B:0.20%) | Conf: ± 0.014 (-0.018...+0.010) Duration: 39.4 seconds |
|
|
1 Truncated at 11 moves using 4 ply. 544 Games rolled with Variance Reduction. Dice Seed: 1341 Moves and cube decisions: 3 ply
|
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
I chose 17/12 5/1 with the thought that I would have more pick and pass numbers because I could use six as a picking number while two as a stepping up number. That is true to 64 63 61. What I missed here is that the importance of placing my spare as useful as possible.
-If I roll deuce in next shake, it would be much better to have a spare checker on five point and a lone checker closer to home board. It is much more flexible.
-Small numbers (11, 13, 14) do not allow me to kill my five and six.
-65 force me to move full eleven pips instead of only five with 17/8.(So that 17/8 is better for immediate 65)
You should not missed to see whole picture of the position.