ラベル backgame の投稿を表示しています。 すべての投稿を表示
ラベル backgame の投稿を表示しています。 すべての投稿を表示

2011/02/13

I never understand this

I never understand what is the best play and why. Any ideas?



is Player 2

score: 0
pip: 34
             
Money session
Jacoby Beaver
              pip: 134
score: 0

is Player 1
XGID=--BBBBC------------c-BcBg-:1:1:1:32:0:0:3:0:10
to play 32

1.Rollout121/16eq: -0.683
Player:
Opponent:
33.66% (G:0.00% B:0.00%)
66.34% (G:47.82% B:0.37%)
Conf: ± 0.008 (-0.691...-0.675)
Duration: 58.8 seconds
2.Rollout123/20 6/4eq: -0.741 (-0.059)
Player:
Opponent:
33.61% (G:0.00% B:0.00%)
66.39% (G:53.07% B:0.21%)
Conf: ± 0.007 (-0.748...-0.734)
Duration: 53.0 seconds
3.XG Roller+21/18 6/4eq: -0.728 (-0.046)
Player:
Opponent:
32.18% (G:0.00% B:0.00%)
67.82% (G:48.81% B:0.62%)
 
1 Truncated at 11 moves using 3 ply.
655 Games rolled with Variance Reduction.
Dice Seed: 44
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21

2010/08/31

Last problem of "100 backgammon puzzles" by Paul Lamford 3

Even 4ply rollout doesn't understand proper cube action here. XG 4ply will take bad cube in later stage so that he states it is too good now.
is Player 2

score: 0
pip: 60
                         
Money session
Jacoby Beaver
                          pip: 330
score: 0

is Player 1
XGID=-------------------eEeEeE-:0:0:-1:00:0:0:3:0:10
on roll, cube action?


Analyzed in Rollout
No Double
  Player Winning Chances: 75.60% (G: 54.91% B: 26.59%)
  Opponent Winning Chances: 24.40% (G: 0.01% B: 0.00%)
Double/Take
  Player Winning Chances: 72.41% (G: 60.97% B: 26.96%)
  Opponent Winning Chances: 27.59% (G: 0.14% B: 0.00%)
 
Cubeless Equities
No Double:+0.512
Double:+2.652
 
Cubeful Equities
No Double:+1.016
Double/Take:+2.415 (+1.399)
Double/Drop:+1.000 (-0.016)
 
Best Cube action: Too Good to Double / Drop
 
Rollout details
1296 Games rolled with Variance Reduction.
Dice Seed: 1341
Moves and cube decisions: 4 ply
 
Confidence No Double: ± 0.012 (+1.004...+1.028)
Confidence Double: ± 0.107 (+2.308...+2.522)
 
Double Decision confidence: 99.5%
Take Decision confidence: 100.0%
 
Duration: 3 hours 31 minutes

eXtreme Gammon Version: 1.21

2010/08/30

Last problem of "100 backgammon puzzles" by Paul Lamford 2

I created a new position from Paul's last problem.
XG thinks it is way too good (with jacoby and centered cube???). This is insane.
is Player 2

score: 0
pip: 60
                         
Money session
Jacoby Beaver
                          pip: 263
score: 0

is Player 1
XGID=-------------BBBBAAeAeBeB-:0:0:-1:00:0:0:3:0:10
on roll, cube action?


Analyzed in Rollout
No Double
  Player Winning Chances: 68.10% (G: 53.43% B: 15.73%)
  Opponent Winning Chances: 31.90% (G: 0.06% B: 0.00%)
Double/Take
  Player Winning Chances: 70.07% (G: 56.74% B: 18.08%)
  Opponent Winning Chances: 29.93% (G: 0.13% B: 0.00%)
 
Cubeless Equities
No Double:+0.362
Double:+2.297
 
Cubeful Equities
No Double:+1.490
Double/Take:+2.056 (+0.566)
Double/Drop:+1.000 (-0.490)
 
Best Cube action: Too Good to Double / Drop
 
Rollout details
1296 Games rolled with Variance Reduction.
Dice Seed: 1341
Moves and cube decisions: 3 ply
 
Confidence No Double: ± 0.092 (+1.398...+1.582)
Confidence Double: ± 0.124 (+1.932...+2.181)
 
Double Decision confidence: 100.0%
Take Decision confidence: 100.0%
 
Duration: 43 minutes 15 seconds

eXtreme Gammon Version: 1.21

Last problem of "100 backgammon puzzles" by Paul Lamford

is Player 2

score: 0
pip: 60
                         
Money session
Jacoby Beaver
                          pip: 330
score: 0

is Player 1
XGID=-------------------eEeEeE-:0:0:-1:D:0:0:3:0:10
double to 2 take ?


Analyzed in Rollout
No Double
  Player Winning Chances: 83.98% (G: 56.17% B: 30.61%)
  Opponent Winning Chances: 16.02% (G: 0.01% B: 0.00%)
Double/Take
  Player Winning Chances: 81.40% (G: 69.01% B: 39.53%)
  Opponent Winning Chances: 18.60% (G: 0.14% B: 0.00%)
 
Cubeless Equities
No Double:+0.680
Double:+3.424
 
Cubeful Equities
No Double:+1.024
Double/Take:+3.257 (+2.233)
Double/Drop:+1.000 (-0.024)
 
Best Cube action: Too Good to Double / Drop
 
Rollout details
1296 Games rolled with Variance Reduction.
Dice Seed: 1341
Moves and cube decisions: 3 ply
 
Confidence No Double: ± 0.017 (+1.007...+1.041)
Confidence Double: ± 0.136 (+3.121...+3.392)
 
Double Decision confidence: 99.7%
Take Decision confidence: 100.0%
 
Duration: 20 minutes 42 seconds

eXtreme Gammon Version: 1.21

This is a last problem of "100 backgammon puzzles" written by Paul Lamford. Paul says it is very easy take there fore no-doulbe is proper cube action. XG rollout (3ply full) is strongly against it.
However, I coudn't trust bot's recommendation of "too good to double" with Jacoby rule, centerd cube. Who is wrong, bot or Paul?
I set up XG playing each other to see how bot plays. I understand why it was too good. 3ply bot will take the bad cube later, so that doubler can gain by waiting one more roll.
Also, 3ply can't handle the outside prime("snake") properly. As a result, take side simply wasting TOO MUCH equity in the process.
The position below is ending scene of rollout and good sample of how bad bot plays. Human wouldn't stack 7 checkers on the 18point in this game.
is eXtremeGammon

score: 0
pip: 10
                         
Money session
Jacoby Beaver
                          pip: 242
score: 0

is Masayuki Mochizuki
XGID=---------BC-------G-Aa-cB-:1:1:-1:66:0:0:3:0:10
to play 66

* 1.3 ply4/0ff 2/0ff(3)eq: +3.000
Player:
Opponent:
100.00% (G:100.00% B:100.00%)
0.00% (G:0.00% B:0.00%)

eXtreme Gammon Version: 1.21

2010/08/27

is Player 2

score: 0
pip: 180
                         
Money session
                          pip: 74
score: 0

is Player 1
XGID=-BBBbbEcD---------bbbb----:1:1:1:00:0:0:0:0:10
on roll, cube action?


Analyzed in XG Roller+
Player Winning Chances: 66.56% (G: 51.37% B: 0.31%)
Opponent Winning Chances: 33.44% (G: 3.21% B: 0.15%)
 
Cubeless Equities
No Redouble:+0.814
Redouble:+1.539
 
Cubeful Equities
No Redouble:+1.004
Redouble/Take:+1.308 (+0.303)
Redouble/Drop:+1.000 (-0.004)
 
Best Cube action: Too Good to Redouble / Drop
 

eXtreme Gammon Version: 1.21

My opponent (known to be strong player) took this cube with out hesitation. It is a good example of how complicated backgame is. Even an experienced player can be screwed up.

2010/08/26

is Player 2

score: 0
pip: 156
                         
1 point match
                          pip: 128
score: 0

is Player 1
XGID=-b-bB-CBDB--b--A-a-c-abAb-:0:0:-1:42:0:0:0:1:10
to play 42

1.XG Roller+24/20 22/20eq: -0.453
Player:
Opponent:
27.34% (G:5.50% B:0.13%)
72.66% (G:28.65% B:2.19%)
2.XG Roller+24/20 4/2* eq: -0.457 (-0.004)
Player:
Opponent:
27.14% (G:7.34% B:0.17%)
72.86% (G:27.74% B:2.18%)
3.XG Roller+6/2* 4/2eq: -0.464 (-0.011)
Player:
Opponent:
26.79% (G:8.91% B:0.15%)
73.21% (G:25.21% B:1.91%)
4.XG Roller+22/20 6/2* eq: -0.500 (-0.047)
Player:
Opponent:
24.98% (G:6.32% B:0.15%)
75.02% (G:35.45% B:5.32%)
5.3 ply24/20 6/4eq: -0.538 (-0.084)
Player:
Opponent:
24.28% (G:5.04% B:0.16%)
75.72% (G:28.25% B:1.82%)

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

2010/08/19

is neilkaz

score: 8
pip: 92
                         
11 point match
                          pip: 229
score: 5

is mochy
XGID=----A-D-----bB-B-bbbbabbEA:0:0:1:54:5:8:0:11:10
to play 54

1.Rollout1Bar/21* 21/16eq: -1.257
Player:
Opponent:

25.04% (G:1.20% B:0.06%)

74.96% (G:56.01% B:14.28%)
Conf: ± 0.010 (-1.267...-1.247)
Duration: 5 minutes 16 seconds
* 2.Rollout2Bar/21* 15/10eq: -1.382 (-0.126)
Player:
Opponent:

22.98% (G:1.65% B:0.09%)

77.02% (G:59.15% B:18.75%)
Conf: ± 0.010 (-1.392...-1.372)
Duration: 4 minutes 32 seconds
3.3 plyBar/21* 13/8eq: -1.327 (-0.071)
Player:
Opponent:

26.02% (G:1.28% B:0.04%)

73.98% (G:60.62% B:22.31%)
4.2 plyBar/21* 6/1eq: -1.486 (-0.230)
Player:
Opponent:

19.62% (G:0.87% B:0.01%)

80.38% (G:62.67% B:17.51%)
 
1 Truncated at 11 moves using 4 ply.
1626 Games rolled with Variance Reduction.
Dice Seed: 1342
Moves and cube decisions: 3 ply

2 Truncated at 11 moves using 4 ply.
1773 Games rolled with Variance Reduction.
Dice Seed: 1342
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross


My plan is not appreciated by bot... Is it too risky? (more backgammon yes , but why less winning chance?)
Correction: ...(I understand I lose more backgammons but why do I also win less?

2010/08/16

is Carlo Melzi

score: 0
pip: 108
                         
9 point match
                          pip: 186
score: 0

is Masayuki Mochizuki
XGID=-----BD-B--b-C--bacbc-b-CA:1:1:1:22:0:0:0:9:10
to play 22

1.XG Roller+Bar/21 6/4(2)eq: -0.694
Player:
Opponent:

30.68% (G:3.42% B:0.14%)

69.32% (G:38.57% B:5.78%)
* 2.XG Roller+Bar/23 8/4 6/4eq: -0.758 (-0.063)
Player:
Opponent:

28.15% (G:2.83% B:0.12%)

71.85% (G:38.34% B:5.53%)
3.4 plyBar/23 6/4(2) 5/3eq: -0.859 (-0.164)
Player:
Opponent:

26.37% (G:2.58% B:0.06%)

73.63% (G:42.12% B:7.31%)
4.4 plyBar/21 8/4eq: -0.887 (-0.193)
Player:
Opponent:

26.04% (G:2.64% B:0.07%)

73.96% (G:43.74% B:7.70%)
5.4 plyBar/23 6/4 5/3(2)eq: -0.890 (-0.196)
Player:
Opponent:

24.70% (G:2.09% B:0.05%)

75.30% (G:41.41% B:6.46%)

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross


I have no timing for 1-2 backgame. I should try to seize 21point anchor. His 6 and 2 will be bad and I have slight chance to win forward.