is Player 2score: 0 pip: 91 | ||||||||||||||||
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![]() | Money session Jacoby Beaver | |||||||||||||||
| pip: 54 score: 0 is Player 1 | ||||||||||||||||
| XGID=-CCCCbB-----A---a--bbbbbb-:1:-1:1:62:0:0:3:0:10 | ||||||||||||||||
to play 62 | ||||||||||||||||
| 1. | Rollout1 | 12/6 2/0ff | eq: +0.921 | |||
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| 2. | Rollout1 | 12/4 | eq: +0.910 (-0.011) | |||
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| 3. | XG Roller+ | 12/6 4/2 | eq: +0.905 (-0.016) | |||
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| 4. | XG Roller+ | 12/6 3/1 | eq: +0.901 (-0.020) | |||
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| 1 2592 Games rolled with Variance Reduction. Dice Seed: 1341 Moves and cube decisions: 3 ply | ||||||
eXtreme Gammon Version: 1.21
I liked Kit Woolsey's article about Avoiding Double Jeopardy July-August issue 1995. Avoiding Double Jeopardy means a play that stripping the six point and leaving 6-1 and 5-1 instead of having three checkers on six point and leaving 6-5 only. ADJ is actually betterHowever, Kit investigated
Today I revisited the positions provided by Kit and can conclude that it is even
Even so, you should be paying attention to the score. In double match point or
is Player 2score: 0 pip: 102 | ||||||||||||||||
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![]() | 1 point match | |||||||||||||||
| pip: 54 score: 0 is Player 1 | ||||||||||||||||
| XGID=-CCCCcB-----A------bbbbbb-:1:-1:1:26:0:0:0:1:10 | ||||||||||||||||
to play 26 | ||||||||||||||||
| 1. | Rollout1 | 12/4 | eq: +0.920 | |||
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| 2. | Rollout1 | 12/6 2/0ff | eq: +0.913 (-0.006) | |||
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| 3. | XG Roller | 12/6 4/2 | eq: +0.922 (+0.002) | |||
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| 4. | XG Roller | 12/6 3/1 | eq: +0.920 | |||
| ||||||
| 1 1332 Games rolled with Variance Reduction. Dice Seed: 1341 Moves and cube decisions: 3 ply | ||||||
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
Also if two point is empty, then 6/4 would be right. It is just the safest and 4/2 won't gain as much as 2/off would. is Player 2score: 0 pip: 102 | ||||||||||||||||
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![]() | Money session Jacoby Beaver | |||||||||||||||
| pip: 56 score: 0 is Player 1 | ||||||||||||||||
| XGID=-D-DDcB-----A------bbbbbb-:1:-1:1:26:0:0:3:0:10 | ||||||||||||||||
to play 26 | ||||||||||||||||
| 1. | Rollout1 | 12/4 | eq: +0.958 | |||
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| 2. | Rollout1 | 12/6 4/2 | eq: +0.945 (-0.013) | |||
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| 1 1508 Games rolled with Variance Reduction. Dice Seed: 1341 Moves and cube decisions: 3 ply | ||||||
eXtreme Gammon Version: 1.21
is Player 2

is Player 1
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